That said, here is a newer WIP on the wolf texture:
I just updated to site to have the blog on the main page. This puts the most up to date content on the landing page, and makes it more in line with other blogs. I will still be updating other areas of the site, but at a slower rate. The blog is the first and best way to get updates.
That said, here is a newer WIP on the wolf texture:
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I was just typing a blog post when I accidentally hit the back button and lost it all. I'll be breif.
I have working code to send data over the internet, and I can configure your router automatically. I'm also working on the p2p logic, and the rest of the program is falling into place. I still have a ways to go, but I'll give you something to keep you busy while you wait. If you've been paying attention to the blog recently (the comments on the previous entry), you already know about my plans for the Texture Node Network. I'll be integrating RH into a larger project which will work for any High Res texture project (emulators, PC game projects, and so on) The Program will be named Texture Node, and the Website / Network will be known as the Texture Node Network. Here's the kicker. I'm not sure what I want to do for the logo for TNN. If you have any Ideas, please send them to me at [email protected] Oh also, you can also find this site at its new URL: http://gcn-tp.TextureNode.net Well, I've hit another wall with RH. Although I had found a tutorial that showed me how to do the things I needed in RH, It utilized components that I did not have. On the bright side, I understand HOW to do what I need to do much better. and I have a promising lead on how to do it. If that pans out, RH won't take long to complete.
I've changed the concept of the program a bit. It is going to comprise of either a single centralized server, or multiple (active and backup) which can be on any regular computers. Each client will be able to connect to, and browse all the files in the database by tags. Each file will have a direct link to each other file of that type (for example, each of the same file, by a different contributor.) I'm extending the development of RH not just because I'm doing things differently than I had originally thought, but also because I'm coming up with ideas to help make it more user friendly and intuitive. I'm not just designing RH for this project, but so that anyone willing to make a Dolphin HD pack will have easy to use tools at their disposal. One last note, I'm going to be going out of town for the next week or so, therefore I may not post any updates for a while. That depends on my computer access. If only I had a laptop. - StepDragon We've been contacted by an individual who wants to help out with the project. Nothing definitive yet. We'll see how things pan out over the next day or so.
That's just another reminder in the back of my head on how much I need to get RH up and running. If there's anyone out there who can program and wants to help; get in touch with me. I could use the help. It doesn't matter what programming language you know, you can always make a dll that I can integrate into my program. That said, feel free to email me, or hit me up on the dashboard. - StepDragon I'm gonna be truthful and say I haven't gotten much done recently. But I'm back at it and expect to see some detailed progress soon. I'm very much committed to this project, but bear with me, these things take time.
Keeping that in mind, my first priority is to get this project ready to accept more contributors. I know from working with Kage that working together gets better things done quicker. I'm still working on Retexture Helper, and I'm going to continue to focus on it. I've got a friend who should be lending me a hand soon. Now for the update. I'm going to spend the majority of this night updating the website. Although I don't have new content, I'm going to restructure a little. You'll notice by now that the Forum is gone. It was getting terribly too little traffic, and was just a waste of a page. The major change is going to be with the blog. I'm going to allow all contributors access to the blog, and no longer limit the blog to large updates or explanations. I came to this idea when I was watching the beginning of 'The Social Network' where Mark is typing short blog posts while working on his project. I like this idea and I'm going to adapt it. My first idea was to use a twitter feed, but that wouldn't allow large enough posts which would be expected at some point. Therefore I settled on repurposing this blog. The blog will now contain short snippets of my thought process or tiny updates as they happen. Each contributor can update the blog however they see fit. the blog will now have new categories: one for each contributor, so that you can read updates from each of us at once, or read it all together to get a feel for the overall progress. I know at some point that we'll make idiots of ourselves, and show our ignorances, but hey, that's life. Also tonight I'm going to post some updates on my progress on Retexture Helper. I'm stuck with a few things, and If you know how to code, PLEASE comment. I want to get it done, I don't care if I need help to do it. Updates Soon! - StepDragon I've updated the server that hosts the pack, and allows file sharing for contributors.
New features include: Automatic Password Protection Better UI Upload Progress Different Upload Directories Better Reliablility Easy to Remember Domain Newly added files will be marked 'NEW' for three days. Every folder is Archive Downloadable Take note that this server is currently only for project contributors, and is password protected. If you want to help out, you can chat with us on the Contributor Dashboard, or post in the Forum, or send me an email. I'm gonna be spending the next few days getting extremely organized with the project. I'm going to be putting up a more detailed progress page which will include the number of textures I've dumped and completed. I 'MIGHT' get some infrastructure up which will allow real time collaboration. That may take some extra time though.
Basically I'm trying to get the project to a point where I can bring in more contributors without the project becoming a cluster****. In a perfect world, there will be a database listing all the raw dumped files, a server to download them so that contributors without a computer capable of running the emulator can help, an upload client, and then listings of who has contributed each file. I'm also going to see If I can implement a system where if more than one person contributes a file, there will be a voting system for choosing which one better matches the theme of the project. This may seem a bit overboard for this project, but keep in mind that this is one of the first SERIOUS GCN/WII retexture projects out there. If I can set up a collaborative interface for this kind of project. I'm sure other projects will benefit from it. I have absolutely no idea how I'm going to accomplish all of this... (I am terrible with databases), so If anyone out there reading wants to help out with the infrastructure, by all means contact me in the Forum, or by using the form on the F.A.Q. page. I just noticed upon further inspection that some of the screenshots in the Faron section are really from Ordon. They're only one 'room' apart, so I hope you don't mind. I'm not going to bother changing it. More screenshots to be coming soon.
I finished my texturing tutorial last night. Check it out.
Hey Everyone!
Still going! Just a little update to keep you informed. I've got a few new textures done, but they're kind of scattered, so I don't have much to show just yet. Its coming though! I'm also going to be adding a tutorial section to the website. I'm sure other people have different methods of retexturing, but I'm going to outline my method. You can also send me ideas for improvements if you wish. Alright, I'm gonna go get started on the tutorial. Here's a little something to keep you on edge! you may have seen it on the emutalk forums. |